![]() Building the city doesn't give me any cash inflow at all, so I can't up my army size or hire the hero that's hanging out at my starting zone. ![]() ![]() I can explore a bit and find some gold here and there, which is sweet, but doesn't stop the flow so much as buy me 4-5 more turns total, and I have not yet managed to find more than one pile in my starting area. And even that's not a sure thing and likely to leave me with only a unit or two left if I'm lucky. You can read the interviews of top 3 players in recent tournaments for more insights into class/race etc.So I picked up AoW3 and its expansions as part of the Steam Sale, and as 'story' mode is less interesting to me than campaigns, I went right to a random map and "Empire" mode for a more classic "start with a settler and go from there" sort of beginning.Īnd how the hell do I do anything? My starting army is too weak to manage more than one of the random neutrals. It allows very strong expansion and very good clearing. Personally, I really like Tigran Warlord Grey Guard Master, and Partisan, see my match vs Marcuspers for some explanations. That may seem counter-intuitive combos to many people but for instance Jean de Metz, #2 best AoW3 PBEM player used Orc Sorcerer to win vs gabthegab in the 1/4 match of the Duel Tournament. Orcs have Victory Rush so they compensate well the lack of healing of Rogue and Sorcerer which lack any access to healing.Īnd finally, you need to think about Empire Upgrades and RG, though here I don't see any very strong synergies (though there are some smaller ones).Īll in all, I think Orc Sorcerer and Orc Rogue are interesting synergies due to Victory Rush + Physical & Shock / Blight. Orcs only have Physical damage so the classes that open up other damage channels are interesting options. A good combo can be when the race plugs the class' weaknesses or opens up new options or vice-versa.
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